A
great thing about the Thief games and
their fan content is that they are not always ‘standard stealth fare.’ This is
especially true of the first Thief,
in which, as has been explored, there is an underlying ‘dark’ or ‘mystic’
theme. While “Cragscleft” had some horror elements, the first full-on ‘haunted’
or ‘undead’ mission in Thief is this
one: “Down in the Bonehoard.” What makes this mission great is not just its
creepy atmosphere, but also its labyrinthine design. On Expert mode, especially,
the designers have the player exploring every bit of this mission’s location: a
large underground crypt, or catacomb—whichever term you prefer. It’s a pretty
abstract design, and is a kind of catacomb structure that could not possibly
exist in our real world. And as Garrett explores it, he's not so properly a
thief, as he is a...grave robber. This mission is much less on the sneakster
side and more on the ‘Indiana Jones’ side, though there’s certainly sneaking to
be had. So grab your hat and whip—or, in this case, your cloak and rope
arrows—and let’s explore the Bonehoard.
In Thief, difficulty setting
can radically change the playing experience. The changes are not just in terms
of the awareness level of the AI or in the amount of health the player has
versus the damage the player takes, though these are affected by difficulty
level. The changes are also in the amount of objectives and, more importantly,
in the very structure of the level. On the ‘Normal’ difficulty, “Bonehoard” is
simple: Get the Horn of Quintus. That’s it, and the design is as simple as the
single objective (though still brilliant). This is good for a player’s first
time through Thief. But on ‘Hard’ and
especially ‘Expert’, “Bonehoard” becomes a very different experience. More
areas are open to explore and there are many more objectives, including returning
to the surface once all the objective items have been acquired. It makes for a great
adventure, and this write-up is based on the ‘Expert’ version of “Bonehoard.”
The player starts out in front of a
small crypt entrance. It’s a small opening into a cornucopia of Thief-y fun.
Garrett begins his descent towards
the legendary Horn of Quintus by climbing down a rope into one of the tomb
areas. Here a solitary zombie walks around. Creepy art styles decorate the
wall—the air is thick with a sense of isolation. You’re down here all alone.
But other thieves have tried to rob the dead, as evidenced by the corpses
Garrett finds with journals lying beside them, detailing the final days of these
late explorers’ lives.
As Garrett moves through this early tomb
section, he crosses a few booby traps, such as a falling boulder, and treasure
chests that trigger shooting arrows when opened. There are quite a few more of
these throughout the tomb. Once Garrett reaches the caves that will lead him to
the main area of “Bonehoard,” the mission really opens up.
“Bonehoard’s” open-ended design makes
it highly re-playable. I’ve played it hundreds of times (literally, no hyperbole) and even still will
suddenly feel the itch to dive back into the Bonehoard for a fix. It’s great
design and lots of fun.
The tunneled caves, with Burricks
(large lizard-like creatures), and the large crypt areas, with the undead, make
up the main area of this mission. Both weave in and out and soon enough the player will find they are going in circles. But this a good feeling here—one with lots
of discovery and the joy that comes from it. Discovering new areas, or new
passages to old areas, is crux to the Thief
experience.
Acquiring the Horn of Quintus is one
of the most memorable moments from the Thief
series. When the player first step out of the Burrick-infested tunnels and then
enter the large, main catacomb area, they will hear, echoing from the distance, a
piped-tune playing. Garrett mutters, “Tombs with piped-in music. How classy.”
It is the Horn of Quintus, and it will keep playing until Garrett nabs it,
giving players a signal to follow to the treasure they seek.
The main section has several areas
to access, each one of them filled with tricks and traps. The tomb of
the Quintus family is located past a cavern filled with Burricks. These, however, are standing still and do not attack Garrett as he
walks by. The tune coming from the Horn of Quintus is what is keeping them
still. So, once Garrett steals the Horn, he won’t have as easy a time getting back
past these Burricks as he had getting into the Quintus’ tomb.
Climbing up the large corridor to
the Horn, its tune becoming louder as Garrett progresses to it, is magical.
Once in front of it, Garrett says, “The Horn of Quintus, I presume.” A sound of
distant rumbling plays. Thief’s use
of audio, both Garrett speaking out loud to himself and the atmospheric ambiance,
is brilliant at creating atmosphere, and it shines in this ‘Quintus’ experience.
Either before or after grabbing the
Horn, the player may explore all the other areas of the crypts and get all the
other artifacts. “Bonehoard” is a fun, well-designed grave-robbing adventure
that fuses the world of Thief with
the classic dungeon-crawling vibe. Like many of Thief’s levels, it’s a great non-linear, open-ended mission that
encourages exploration and rewards this with discovery.
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