I’ve already gone over some missions
from Thief: The Dark Project, and now
I’m going to introduce “fan missions.” I already kind of did back in the blog’s
introductory posts, but here I’ll make sure that I’m giving them a proper
introduction.
Thief
fan-missions are missions built for the official Thief games by fans of the games, who are also almost always
members of the “Through the Looking Glass” fan community (ttlg.com). These
missions are mostly just single missions, but sometimes the more ambitious
authors, or teams of authors, make multi-mission campaigns. The missions are
built in either Thief I or Thief II’s game engines, using the
DromEd editing utility that comes with the first two Thief games. (There are also Thief
III and “Dark Mod” fan-missions, but none of these are covered in this blog.)
These fan missions are plentiful.
Here’s a link to a
full listing, by category, of Thief fan
missions. Most of them are for Thief II,
but I begin here with a few for Thief I.
Thief
FMs,
which I’ll start calling them for short (as all the fans on the forums do), are
amazing entertainment experiences. For me, personally, they could be the only entertainment experience, and I’d
be just fine! My purpose for including them here is to demonstrate that Thief’s design principles, and what they
mean for narrative construction in virtual environments, can translate into
fan-made missions as well as the official-release missions.
I’ll start by going over a few select Thief I FMs. They each get an introduction
in the video below.
Enjoy!
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