The
Mechanists are first introduced in mission #2, and their introduction to
players will continue again in mission #5, “Eavesdropping.” The Keepers have
tipped Garrett off to a meeting between the Mechanists’ leader, Karras, and the
City’s sheriff, Gorman Truart, that will take place at a Mechanists Seminary,
at midnight. The Keepers let Garrett know that overhearing this conversation is
in Garrett’s best interest, as the Sheriff has been hired to kill Garrett and
so Garrett should find out as much about his business as possible. For the
purposes of this post, all that needs to be known is that Garrett has an
excuse to visit a Mechanist Seminary.
The Seminary has been converted from an old Hammerite Cathedral. This allows for a dichotomy in the mission
between the ‘old’ story of the first Thief
game and the new story of this sequel. Old Hammerite relics lie in corners
while new Mechanist décor stands proudly in the forefront. Beneath the seminary
is a small catacomb system, tread by Hammer-Haunts (the vicious undead beings
Garret met in the Haunted Cathedral from Thief
I). The graveyard is full of ghostly voices and whispers. But this, again,
is in contrast with the bright electric lights of the Mechanists’, and their
security robots, pounding the ground with their large mechanical feet and
playing Mechanist propaganda. The new story of Thief II is one of technological progress, and this is seen in the
forefront of the Seminary; the old, magic-riddled story of Thief I lies beneath the grounds in the catacombs, dead and passed
by the wayside.
Suffice it to say, the Mechanists’
introduction is well continued here from where it had been left off at the
Docks. Once the mission begins players walk under and hear the slow, squeaky
spin of a Mechanist gear, set up above the front entrance to the Seminary. A
Mechanist robot patrols by as two Mechanist guards discuss the robots’
frightful visage. And, once inside the Mechanist seminary, the player sees the full
aesthetics of the Mechanists: bright lights; large, futuristic statues; and metal
floors and art deco design. The ambient sound combines a new electric guitar
riff with old noises that played in the background of Thief’s cathedral mission. Even in the ambient sound, the dichotomy
between the first Thief and this
sequel is demonstrated.
The design of the mission is
well-balanced. There’s the Seminary up top, the catacombs beneath; the overall
level size is smaller than usual, but there’s intricacy that adds depth. Then
there’s the already noted dichotomy between Hammerite relics and new Mechanist
stuff.
On a first playthrough, this mission
is very satisfying, because the player finally gets to meet the Mechanists in
person after having heard about them in the Docks and since. It’s also the
first time players get a look at the Mechanists’ eerie security robots, which
will remain a staple of the game.
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