-Thief
I, in review
Below
I include quotes from the Gamespot and IGN reviews of Thief: The Dark Project. The segments I selected are the parts that
echo moreso the points I’ve made in this project.
-from
the Gamespot review, by Greg Kasavin
“But
if it looks good, Thief sounds incredible. Because you're always trying to stay
silent, you'll find yourself cringing at just how conspicuously audible your
footsteps are. At the same time, you'll smile from the shadows as you hear some
lonely guard shuffling nearer as he hums some tune or mutters to himself. Each
floor surface makes a different noise as you walk upon it, and all of your
actions, from using lockpicks to quaffing healing potions, are complemented by
vivid sound effects. Since listening to the environment is so important, and
because the game sounds so good, you'll find yourself turning the volume much
higher than you're used to while playing Thief.
First-rate
voice acting brings the game to life. The cynical Garrett is never at a loss
for smart remarks, but he knows to keep his mouth shut most of the time so that
he can listen to guards bantering, religious fanatics whistling hymns, and
more. Of further note, Garrett's subhuman foes, including all manner of undead
and man-beast hybrids, sound positively terrifying. Thief also takes full
advantage of 3D positional audio if you have the right hardware, which makes
the game even more dramatic. There's no music during the missions themselves,
but the pounding industrial soundtrack during the beautiful, stylized animated
cutscenes perfectly suits the game's dark magic-and-machinery setting.”
[…]
“You'll
guide Thief's charismatic protagonist through a dozen missions, over the course
of which a serious, surprising story will develop. Although there aren't many
missions, most of them are huge, and more rewarding at higher difficulty levels
because you'll have many more objectives to accomplish. There's further cause
to want to try a mission more than once if only because the nature of the game
is such that you can accomplish your task in many different ways, but in the
end, you'll still wish the game was longer. You'll have a few complaints with
Thief - the game isn't perfectly stable, and sometimes your foes won't act as
intelligently as you'll expect them to. But between its novel premise, its
artistic production, and its superb design and implementation, you'll find that
those rare concerns fade from sight even faster than Garrett.”
-from
the IGN review, by Trent C. Ward
"For
years now, long before everyone else realized that people were eventually going
to get tired of running around and killing monsters over and over, Looking Glass has been
looking for new ways to take the first person shooter genre forward. In Ultima
Underworld, a game that foreshadowed titles like Trespasser, Arena and
Everquest , the company took a remarkably smooth 3D fighting engine and added
complex (for the time) elements of conversation trees and magic. In System
Shock, the company once again created a first person engine designed to add an
element of realism to the era's severely limited shooters. The end result was
phenomenal and is widely recognized as one of the best games of its time. Now
the company finally has the tools and the technology to realize one of its
long-term development dreams. In Thief: The Dark Project,
you get a glimpse of what the future of gaming is really all about ¿ the
exploration and manipulation of a believable virtual world."
[…]
"Other
than some pretty serious video card compatibility problems (three out of the
four machines we had in the office would never run the game no matter which
patches we downloaded) Thief is nearly flawless in its execution. The game's
AI, its brilliant look and feel, and its challenging levels all work together
to make a play experience that every thinking gamer will enjoy."
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