The missions to obtain the Four
Talismans are all brilliant, but “Undercover” has a neat twist. The Hammerite
Temple Garrett must infiltrate is too well-guarded and well-lit for the
standard thieving approach. So Garrett goes in, undercover, as a Hammerite
squire. (He has the underworld connections to get him both the necessary garb
and credentials.) This allows the players to walk about freely, but there are
forbidden areas, and once the player decides to start nabbing loot it won’t be long
before the real Hammerites discover that the newcomer is causing trouble.
The item Garrett’s after here is the
“Talisman of Air.” To get it, Garrett must press five switches, hidden through
the Hammer Temple, within five minutes. (The player learns of this from reading a
scroll describing the process.) Once you start pressing switches and running
around to hit all of them, the Hammers are likely to smell something fishy. So, as soon as Garrett hits the first switch, it’s only a matter of time before
Hammerites become alert and start chasing him down.
It’s a fun process, finding the
switches, planning out a path, hitting them all in tandem, and claiming the
Talisman of Air. Everything in this ‘run’ must be planned ahead of time. I plan
out my exact route each playthrough before executing this portion.
“Undercover” gives the player a
different approach to a mission as they do not need to sneak, and the goal is
to plan out the little ‘running game’ described above. It’s a slight change of
pace and makes for a very well done mission.
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